This is the page dedicated to the games created by brothers A.J.D.
 

 

    The Isles of Keo is what we consider our "brain child".  At this point, we're creating the first game of the series, classified into "books".  Separate pages will be created for each of the following seven books in due time:

 

Book 1:  The Zegoro Curse

    There is a curse among the Zaro robots that is creeping across Keo, changing them into terrible machines called Zegoro.  The single Mezorg capable of causing this transformationg, Surgi Han, is using the Zegoro curse to cause all Zaro to become loyal to he and his Mezorg brothers.  From humble beginnings in the small Zaro village of Nal'Umis, a hero will arise, chosen by the true King of Keo, to recover an artifact, Tinuma, that will enable loyal Zaro to survive the fiery flood of the coming Rial Storm.  This storm will destroy all mechanical or alien life forms and empower all natural life forms in the process.  Along the way, the hero learns the origin of the Zaro:  they were once seven different mortal races of unique form and powerful abilities.

 

Book 2:  The Factory

    Sci-fi elements of the Keoan embryo are explained as the hero collects them and finds the Zaro tools (and vaega) to turn them into Zaro.  This "embryo library" is guarded by ___.  After claiming these unborn lives and creating Zaro hosts for them, each leader of Nal'Umis appoints two leaders of their district to take these new Zaro and start new towns.

 

Book 3: The Keoan Temple

    The Rial Storm has reawakened the true but dangerous nature of the once robot-governed planet.  In order for the remaining Zaro to survive, they must adapt by also returning to their true forms.  Following the voice of the Ancient King, the hero travels to Kolondria Isle, where the Keoan Temple lies in ruins.  Inside this once-throne room of Keo's divine King, lies the secret to empowering and transforming the Zaro into their Keoan forms.  With the help of a small camp of allies, this chosen Zaro must battle through the infestation of monsters to reclaim the throne for the forgotten Kingdom.  The Mezorg King, named Gellas Gei, has inhabited this dominion, controlling a particular troop of minions who guard the land and create mazes of dark, acid-seeping vines.

 

Book 3:

    The Keoan Temple has been reclaimed.  (out of time for now)

 

 

In order to use rial-charged weapons and rial itself, the Dija have to create rial-run bodies next.  They become outcasts to the other Zaro afterwards.  These new bodies loose the glow from vaega.

     

 

 

 


 

  Mage of Seasons-

    Go Here, to play it straight from the YoYo Games website and see ratings/comments/screenshots
 

     
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    We did this game for a competition (YoYo Games "Winter" contest, 2007) We didn't make the top 3, probably because we ran out of time to do some beta testing and tweaking for bugs.  We did, however make the honorable mention list... which IS quite honorable considering the large number of contestants.

    Story:  You are a mage sent from Trisus, the kingdom that sends mages into the rest of the world to battle darkness.  The land of Denill is where you're quest takes place.  You first need to rescue a snow creature that becomes an ally, and then defeat the first of many planned Iskan in order to restore Rebo his strength, so he can clear the path for more to help.

    If your computer happens to handle game play that far, you'll get a reward of a short story continuation, followed by  "to be continued..."  We don't actually plan on continuing the story soon, but if you make it through that much of the game without it crashing, it should be a fun ride.

 

 

    Genesis 14-

    Work in Progress


-click a picture to view full size-

   This project was initially intended for YoYo Games 2nd contest on "Ancient Civilizations".  We missed our deadline, but have decided to keep the project in production for the 3rd contest; which will most likely wind up being on "Co-Op Gameplay".  If this is the theme that's chosen, it will fit our game perfectly. 

   In Genesis 14, you'll control the three Amorite brothers: Mamre, Eshcol and Aner, as well as Abram's hebrew men to help rescue Lot and his family.  Gameplay will be a blend of 3 characters that play like "Zelda: A Link to the Past", and the allied Hebrews that play like RTS units (as in "Warcraft 2" etc.).
   You'll have to fight through the four armies and defeat the camps of each army led by four allied kings, throughout collecting treasures and saving the inhabitants of captives from previously concurred cities.  To make the battles more interesting, each camp will have a different blend of challenges and balance of enemy abilities.