
This is the page dedicated to the games created by brothers A.J.D.
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Gorius Isle-
Work in Progress

(a seperate page with more details will be added later).
This series has been considered our "main project" for years, although we haven't made too much progress yet. The story and concept art has been under contunual creation lately. We hope that this game will become one of the rare greats in the genre of classic adventre-rpg style games.
The story is based in a world of various "Zaro" races; the mortals of Keo with different appearances and powers. Together these Zaro need a hero to rise against the posessive powers that have assumed lordship: the Mezorg Kings. These foul demons have overrun each of the islands, forcing the Zaro to live lives that simply provide for the Mezorg Empire.
In the story on the first island (Gorius), you will start your quest in the adolescent form of Zaro: the Dromil race. As a Dromil, you will explore your home island before growing into one of the 6 other Zaro races of your choice. You will gain the powers of your race and take on the epic adventure to drive the Mezorg kings back to their own realm.
After the first game, we plan on building a story and unique game that will each take place on a separate island. As each game is finished, players will be able to export their characters from one island/game to the next, keeping rare equipment and valuable experiance throughout.
Once the series of Isles of Keo has reached the end of it's story, a new vein will open, creating room for endlessly new stories. Our idea for that is to create a number of new islands especially for online play with other adventurers. A very "keo-esque" feel to the game will remain, but there will be some changes to accomidate somewhere between 12 and 100 players (not sure how many yet) per instance of each island at a time.
These (relatively few) players will shape the fate of each instance of each island through the course of 6-month stories. These stories will repeat on 6-month cycles, but change drastically each time based on the players' actions. Some NPCs may die, some rise and fall in power, some towns may be destroyed, monsters will spread and conquer if not dealt with, and so on...
First thing's first: we're currently building the first playable aspects of the first island/game. We realize we have a long ways to go, but we're excited to see this thing through.
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Mage of Seasons-
or Go Here, to play it straight from the YoYo Games website and see ratings/comments/screenshots
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We did this game for a competition (YoYo Games "Winter" contest, 2007) We didn't make the top 3, probably because we ran out of time to do some beta testing and tweaking for bugs. We did, however make the honorable mention list... which IS quite honorable considering the large number of contestants.
Story: You are a mage sent from Trisus, the kingdom that sends mages into the rest of the world to battle darkness. The land of Denill is where you're quest takes place. You first need to rescue a snow creature that becomes an ally, and then defeat the first of many planned Iskan in order to restore Rebo his strength, so he can clear the path for more to help.
If your computer happens to handle game play that far, you'll get a reward of a short story continuation, followed by "to be continued..." We don't actually plan on continuing the story soon, but if you make it through that much of the game without it crashing, it should be a fun ride.
Genesis 14-
Work in Progress
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This project was initially intended for YoYo Games 2nd contest on "Ancient Civilizations". We missed our deadline, but have decided to keep the project in production for the 3rd contest; which will most likely wind up being on "Co-Op Gameplay". If this is the theme that's chosen, it will fit our game perfectly.
In Genesis 14, you'll control the three Amorite brothers: Mamre, Eshcol and Aner, as well as Abram's hebrew men to help rescue Lot and his family. Gameplay will be a blend of 3 characters that play like "Zelda: A Link to the Past", and the allied Hebrews that play like RTS units (as in "Warcraft 2" etc.).
You'll have to fight through the four armies and defat the camps of each army led by four allied kings, throughout collecting treasures and saving the inhabitants of captives from previously concurred cities. To make the battles more interesting, each camp will have a different blend of challenges and balance of enemy abilities.